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1. A lock for all vehicles... READ - in Feedback/Requests [original thread]
VikingCheech iBUN wrote: Yet again my tank was stolen today whilst doing an orbital, a blueberry spawned an hopped straight in. watched it charge to its death as the person didnt use any of my defensive modules or care if he/tank was lost. All ...
- by Vin Mora - at 2014.02.03 04:56:00
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2. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Fox Gaden wrote: One important point is that it has long been agreed between dedicated tankers and dedicated AVers that driving off a tank is almost as good as killing a tank. This was one of the key arguments around the notion that a single In...
- by Vin Mora - at 2013.12.24 12:48:00
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3. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Fox Gaden wrote: A Skill Point investment should be required to make a player successful in a tank. Currently players can be successful tankers without investing any points in vehicles. This is causing tank spam where there will often be 5 tan...
- by Vin Mora - at 2013.12.23 16:57:00
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4. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Cosgar wrote: The problem isn't the damage mods. Average weapon DPS exceeds average dropsuit base HP. There's a little more to the equation like the proficiency skill, guns not having enough kick/dispersion, underpowered modules and other stuff...
- by Vin Mora - at 2013.12.15 03:42:00
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5. [Feedback] CCP, you are doing the "triple SP" all wrong, please recons... - in Feedback/Requests [original thread]
John Demonsbane wrote: I made more of a rant in the events thread, so I'll be a bit more civilized here. CCP, I assume the "3x" SP (in quotes b/c that's not really what it is) event is intended to bring some players back and re-energize the p...
- by Vin Mora - at 2013.11.06 13:17:00
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6. Buff Armor Reppers - in Feedback/Requests [original thread]
What Armor Repair based on the amount of Armor, this way dual tanking requires more work. Also, then unsupported Heavies wouldn't have to stay out of the battle for so long as well. Leave the numbers the same 2/3/5 but make them percentages and ...
- by Vin Mora - at 2013.11.04 16:24:00
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7. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
I vote no for this because some times that is the only time a tank is truly killable. With all of the complaining that tankers do on this forums, I have seen several tanks across dozens of games be nigh impossible to kill (mostly armor tanks with...
- by Vin Mora - at 2013.09.30 16:01:00
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8. {feedback) Omega boosters cost vs. pay out - in Feedback/Requests [original thread]
If timed right, the active is worth the price.
- by Vin Mora - at 2013.09.30 15:56:00
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9. Omega Boosters - in Feedback/Requests [original thread]
Ras Orloc wrote: I never had the chance to purchase them before. Bring them back. That is all. I'm on my last one after using 5 of them
- by Vin Mora - at 2013.09.10 19:13:00
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10. [Proposal] New Amarr Weapons - in Feedback/Requests [original thread]
Severus Smith wrote: I've had two ideas for Amarr weapons I've been mulling over and would love to see in DUST. I wanted to put them here to see how other people felt. Tachyon Laser - - - - - - - - - - - - - - - - - - - - - - - - - - - - -...
- by Vin Mora - at 2013.09.10 19:09:00
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11. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
I had this idea like two weeks ago, just was too lazy to post it. Nice that someone else had the same idea. As an armor tanker I approve. Also with reduces the 'penalty' of stacking either armor or reps. With this, one repper will be useful someo...
- by Vin Mora - at 2013.09.10 19:08:00
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12. Fix scanning to really use dB - in Feedback/Requests [original thread]
You know this is pretty cool, I just learned something today.
- by Vin Mora - at 2013.09.06 18:57:00
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13. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
Funkmaster Whale wrote: One of the biggest things I think that continuously exacerbates the performance issues people have in this game is the sheer enormous amounts of equipment that are on the field at any given time. Particularly in PC, some...
- by Vin Mora - at 2013.09.06 17:02:00
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14. Active Scanners - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I'd like to see some sub skills for the active scanner. Increased Range (or make range amplification modules affect active scanners) Reduced Recharge Time Something to perhaps share the information to non squad members wi...
- by Vin Mora - at 2013.09.05 11:50:00
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15. [fedback] LOgi rep toll useless in 1,4 - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Sense you turned off the info about the health of every one else but the one you are pointing you X on the LOgi don't have a clue who to rep. This needs to be turned back on 4 the repair tool. ( when taking your gun back...
- by Vin Mora - at 2013.09.05 11:47:00
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16. [Request] change scrambler rifle operation - in Feedback/Requests [original thread]
Vespasian Andendare wrote: The skill is being changed in Uprising 1.4. "The Scrambler Rifle Operation skill bonus has been changed from reducing charge time to increasing cooldown speed by 5% (does not affect overheat cooldown speed). This affe...
- by Vin Mora - at 2013.08.26 16:44:00
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17. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
Theresa Rohk wrote: Fix #2. Remove/lower the recoil on the weapon. While this may step a bit over the laser rifle, the LR will always prefer longer ranges due to its damage profile and ability to stream damage constantly vs the semi-auto natur...
- by Vin Mora - at 2013.08.20 03:09:00
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18. Delay Nanite Injecter WP - in Feedback/Requests [original thread]
Cross Atu wrote: medomai grey wrote: CLONE117 wrote: or we can make it to where the nanite inject will help the kdr..as in take deathes away.. its a death prevention device so if u enter bleed out mode and get picked back up by a medic t...
- by Vin Mora - at 2013.08.19 11:44:00
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19. [Feedback] Reactive Plates are Redundant - in Feedback/Requests [original thread]
All plates should have the same fitting requirements, and then be balanced via stats. That way fitting choices are earier to make. Likewise with the shield rechargers and the shield energizers, make the fitting requirements the same, but make the...
- by Vin Mora - at 2013.08.14 13:42:00
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20. Allow no weapon fitting - in Feedback/Requests [original thread]
CCP Logibro wrote: Requiring you to equip a weapon does not require that you actually use it in battle (though I recommend that you do generally use it). You are more than free to play a "0 kill" character. I would recommend that if you want to...
- by Vin Mora - at 2013.08.09 17:13:00
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